Spanish gamer and Doctor Who fanboy. Videogames are my life, specially Final Fantasy. Also Star Wars, Mass Effect, AC and many more.
Background Illustrations provided by: http://edison.rutgers.edu/
Reblogged from teamcroft  130 notes
wilwolf:

lemandyka:

ironleviathan:

Disgusting what happened.

this.

I noticed through looking at some of the comments people have added that not everyone agrees with this, but I thought I’d give my own opinions.
First of all, I don’t remember it being mentioned that Lara went on the expedition because she had nothing better to do. In her rebooted background information, it said that she would travel along with her parents on expeditions, as a child, which made her passionate about archaeology and ancient history. So really, adventuring and discovering what’s out there is what she had always wanted to do, even from a young age.
Lara still had a fatherly figure in Roth, who taught her how to survive and supported her interests in ancient history. Also, the “I hate tombs!” thing was for a bit of irony. “I hate tombs!” - says the Tomb Raider. Get it? People really did not like that. :S
Sure, at the start of the game, Lara is not as strong-willed as she is in the classics, but she is certainly not the same person by the end. This could be by the rather drastic leap in character development that loads have pointed out, but Lara does become a lot more independent and reliable on her own strengths.
Not sure what to say about the 4th point, other than that Winston was a butler that didn’t do much but follow Lara around with a tea tray and get captured that one time (no hate to Winston, of course), while Roth was an expedition leader who was more of a mentor to Lara. Their roles aren’t equal. Also, I much preferred Roth to Werner Von Croy as a mentor, as Werner was pretty much only good for shutting off traps and killing the boar (which we could have easily out ran and would have been a better option than waiting 3 hours for Werner to slowly poke it to death).
Here’s where I bring up that Lara in the original 1996 game had done a lot of adventuring before. She wrote books on her travels and made connections with many people across the globe. Reboot Lara is a recent college graduate and she is also a bit new to the whole “hardcore adventurer” stuff that she is know for in past games. But that’s why it’s called an origin story. We all start from somewhere. The writer, Rhianna Pratchett, had expressed that she did not intend for there to be themes of sexual assault in the storyline and was saddened that it had appeared that way.
Again, Lara is already an expert adventurer archaeologist by the first game. But even I would feel quite a bit of remorse from killing an innocent animal for my own benefit.
For the type of combat in this game, a regen health system would be the best idea. I would be completely out of all healing supplies mid-way through the game, especially with how combat-heavy TR 2013 is and how difficult it gets as you progress.
Apologies if I came off rude, but I’ve seen a lot of unfair criticism the reboot has gotten for not living up to the other games in the series, when it’s not a bad game on it’s own, in my opinion. I do however have a slight issue with how Lara had to go on an emotional journey to become who she is, but for Nathan Drake from the Uncharted series, it seemed like a much more simpler case. But if Lara had just decided that she wanted to become a fearless adventurer, there wouldn’t be an epic origin story. But, whatever.

wilwolf:

lemandyka:

ironleviathan:

Disgusting what happened.

this.

I noticed through looking at some of the comments people have added that not everyone agrees with this, but I thought I’d give my own opinions.

  • First of all, I don’t remember it being mentioned that Lara went on the expedition because she had nothing better to do. In her rebooted background information, it said that she would travel along with her parents on expeditions, as a child, which made her passionate about archaeology and ancient history. So really, adventuring and discovering what’s out there is what she had always wanted to do, even from a young age.
  • Lara still had a fatherly figure in Roth, who taught her how to survive and supported her interests in ancient history. Also, the “I hate tombs!” thing was for a bit of irony. “I hate tombs!” - says the Tomb Raider. Get it? People really did not like that. :S
  • Sure, at the start of the game, Lara is not as strong-willed as she is in the classics, but she is certainly not the same person by the end. This could be by the rather drastic leap in character development that loads have pointed out, but Lara does become a lot more independent and reliable on her own strengths.
  • Not sure what to say about the 4th point, other than that Winston was a butler that didn’t do much but follow Lara around with a tea tray and get captured that one time (no hate to Winston, of course), while Roth was an expedition leader who was more of a mentor to Lara. Their roles aren’t equal. Also, I much preferred Roth to Werner Von Croy as a mentor, as Werner was pretty much only good for shutting off traps and killing the boar (which we could have easily out ran and would have been a better option than waiting 3 hours for Werner to slowly poke it to death).
  • Here’s where I bring up that Lara in the original 1996 game had done a lot of adventuring before. She wrote books on her travels and made connections with many people across the globe. Reboot Lara is a recent college graduate and she is also a bit new to the whole “hardcore adventurer” stuff that she is know for in past games. But that’s why it’s called an origin story. We all start from somewhere. The writer, Rhianna Pratchett, had expressed that she did not intend for there to be themes of sexual assault in the storyline and was saddened that it had appeared that way.
  • Again, Lara is already an expert adventurer archaeologist by the first game. But even I would feel quite a bit of remorse from killing an innocent animal for my own benefit.
  • For the type of combat in this game, a regen health system would be the best idea. I would be completely out of all healing supplies mid-way through the game, especially with how combat-heavy TR 2013 is and how difficult it gets as you progress.

Apologies if I came off rude, but I’ve seen a lot of unfair criticism the reboot has gotten for not living up to the other games in the series, when it’s not a bad game on it’s own, in my opinion. I do however have a slight issue with how Lara had to go on an emotional journey to become who she is, but for Nathan Drake from the Uncharted series, it seemed like a much more simpler case. But if Lara had just decided that she wanted to become a fearless adventurer, there wouldn’t be an epic origin story. But, whatever.